Star Wars Jedi: Fallen Order

Look, I’ve never really been much of a Stat Wars fan. I grew up loving the original trilogy and caught the prequel films as they played on all the different cable movie channels. The prequel trilogy could never hold my attention because those movies were more interested in building lore and dealing with politics. I was much more interested in the original films as they were just fantasy, adventure stories that happened to take place in space. For the most part, I’ve rarely given any of the various side stories, comics, books, tv shows, or video games a chance. I just didn’t want to engage Star Wars on that level where everything has to fit together. Somehow though, EA, of all publishers, has found a way to make me care about Star Wars.

Star Wars Jedi: Fallen Order is like a melting pot of some gaming’s best action-adventure games. It has a bit of Uncharted, some Metroid, and a heaping helping of Dark Souls. This game never truly reaches the heights of the games it borrows from but it does have it own highs. A lot has been said about the Dark Souls elements that Fallen Order borrows but they don’t just steal the combat system. Fallen Order’s combat has it’s own distinct flow and rhythm, different from all From Software’s catalog. I started on this game’s version of hard mode because I was feeling cocky after spending so much time with Sekiro last year. I quickly learned that the way this game felt was quite different and brought the difficulty down. That said, even on the normal difficulty, you will get butt kicked quite a bit. The enemies are aggressive; taking advantage of whatever they can to get you. Getting caught up in melee battles? The blaster’s sit back and shoot you while the melee troopers are in your face. Death is handled the same way Sekiro does it. When you die, you lose experience points and you have to hit the enemy that killed you to regain it. If you happen to die on your way to that enemy then you lose those experience points. You use those experience points to gain skill points which you can use on the nicely sized skill tree. I’m happy it’s not one of those unyieldly skill trees where there are a bunch of filler skills in between the ones you really one. Each skill helps to give you more tools in your arsenal for combat. This game made me feel like a Jedi with all of the force powers I had at my fingertips. Clashes against other force wielders felt fantastic and dramatic. For those battles you have to parry and get the rhythm of combat down if you want to stand a chance against these foes. Exploration is your typical Metroidvania fair. There are some places you can’t reach until you have the right ability and you may have to leave a level and come back if you want discover all of the secrets. One of the worst things about Fallen Order is its map. It’s just so cumbersome and hard to navigate. A lot of times it just isn’t clear where you have or haven’t been and trying to get a good look at the different levels of the map can be quite frustrating. Like Uncharted, there will be times when you’re climbing walls and riding down slopes and interacting with the environment to solve different puzzles. The exploration was fine but combat was the biggest draw for me.

One of the best things Fallen Order has going for it is it’s narrative. It frames the narrative in a way that evokes the tone of the original movie without copying its story beats. You play as Cal Kestis who was a young padawan when Order 66, the order given to kill all Jedi in Revenge of the Sith, was given. He locked way his Jedi teachings deep within his conscience so he that wouldn’t be found. Through some turn of events he’s found out and ends up on the run with a former Jedi master, Cere and captain of the Mantis, Greez. These characters are great with their own fleshed out backstories and faults. You see the group come together and build a bond of friendship. The story this game weaves feels like a pure, classic Star Wars experience. You get to go from world to world, helping out inhabitants deal with the Empire or looking for an object that could help rebuild the Jedi Order.

Where this game really stands out is how well it captures Star Wars. As I said above, combat makes you really feel like a Jedi. The music sounds like it comes straight from a John Williams score and does a great job highlighting the action and intensifying the drama. All of the locales and aliens feel right at home in the canon, except maybe the wookies. I’ve yet to see a good looking wookie in a Star Wars video game. Since we’re talking about presentation, I have to talk about one of this game’s biggest issues. Star Wars Jedi: Fallen Order is buggy. There were times when I fell through the level, levels loading in while I’m exploring them , and game crashes. Any time Cal would walk into a wall with a crevice in it, the camera would freak out and zoom in super close on his face. I even ran into some T-posing enemies sliding into their correct position. These are all minor issues but the fact they were so constant made them hard to ignore.

There’s no doubt the Fallen Order is a great game. Had Sekiro not came out, it’d probably be my game of the year for 2019. While the bugs can be a problem, the rest of the game more than makes up for it. It does justice to its source material and has an extremely, engaging story. Most importantly, it was the first video game to make me feel like a Jedi in the same way PS4 Spider-Man made me feel like Spider-Man and the way the Arkham games made me feel like Batman. Star Wars Jedi: Fallen Order is simply an experience you shouldn’t miss, fan or not.

NIS America’s Big Fall 2019

Now, I know Fall of 2019 has a lot of big hitters coming out. Death Stranding, Pokémon Sword and Shield, and Star Wars Jedi: Fallen Order are all coming out soon but one small company has unleashed some pretty meaty titles all in October. Nippon Ichi Software (NIS) America is a fairly reputable localization house, with their tentpole franchise being the Disgaea series (I’m sure you’re familiar with their prinnies, dood). This October they dropped four games: Trails of Cold Steel III, Disgaea 4 Complete, The Alliance Alive HD, and Destiny Connect: Tick Tock Travellers. Curtesy of NIS America, I will be talking about the latter two as I feel the former two would take me far too long to form an opinion.

The Alliance Alive HD

AA_01-01_s001-s00245

Growing up a Final Fantasy kid, I was always aware of another Squaresoft rpg franchise that ran concurrent with it, Romancing SaGa. Each game would play with stat boosting in a way that was very different from the norm. Born from the original Final Fantasy II, your stats didn’t increase by constantly winning battles but how you battled. You wanted your magic to increase? Use my magic. Health increase? Take damage. It’s this unique, nonlinear way of stat boosting that kept Final Fantasy II and most of the SaGa franchise from making it west initially. Now you maybe asking why I’m bringing up a Square developed title title when I said this was NISA focused blog post. Stick with me. In 2015, Atlus released an rpg on the 3DS named the Legend of Legacy. Developed by a company called Cattle Call, this game’s staff included former members of the SaGa franchise’s development staff and was said to be a spiritual successor to SaGa. It carried the nonlinear gameplay that SaGa was known for and was a success in Japan. The director of the game, Masataka Matsuura, was interested in creating a more story driven game with his next project. Thus the Alliance Alive was released on 3Ds in Japan 2017 with North America to follow in 2018, still published by Atlus. All of that leads us to now in 2019, FuRyu decided to port the Alliance Alive to HD consoles and teamed up with NISA this time to handle publishing duties.

PV2_Comparison_8

Okay, so I know that was a lot to get through but I think the history of the Alliance Alive’s legacy is very important. The team at Cattle Call created the Alliance Alive as a way to continue the traditions of rpgs of that time frame and I think they did a good job of it. The cast is likable and the story is fairly simple. I’m still pretty early on but I’ve seen enough of its systems to push me forward. From the get go, the Alliance Alive forgoes the traditional leveling up system. Instead, you learn new skills at random as you battle. Any character can use any type of weapon and depending on how you battle, certain stats increase. If you’re character takes a enough damage, your hp or defense increase. Attacking with a weapon increases individual weapon stats. This type of progression helps to promote experimentation and makes your party your own.

The art style the developers chose is quite striking. It looks like an HD 3D version of SNES sprites. All of the character models have a distinct and charming look to them. You can tell this was once a 3DS title but the hd remastering does do the game wonders. All the models have been smoothed over but the environments still look a bit primitive. Music is by the immensily talented Masashi Hamazu. As soon as I heard the battle music, I knew exactly who the composer was. While I don’t think it’s the best, I still enjoy it.

I fully intend to come back to this game and give it a full review over the holiday down time.

Destiny Connect: TickTock Travelers

Destiny Connect: Tick-Tock Travelers is a call back to rpgs of yesteryear, not unlike The Alliance Alive. The game hearkens back to the days before rpgs took 100 hours to beat and had tons of side quest. Instead, it focuses on a single narrative that takes about 20 hours to beat and has a battle system that is quite simple yet has a bit of depth.

It’s been awhile since Nippon Ichi Software itself came out with a new i.p. and the look of this one instantly grabbed me. The story begins in 1999, at the turn of the millennium, in a small town called Clocknee. Once the clock strikes 2000, time stops and all the machines start coming to life. Our heroine, Sherry, is the only one who can move and sets out to discover what’s going on. She finds a robot named Isaac in her Dad’s office who can’t remember why he’s there but he knows his purpose is to protect her. Saying anything more could spoil the surprises this story has in store. One of the things that surprised me about Destiny Connect’s story was it’s ability to make care about this girl who starts off as a spoiled brat and then grows and matures. There is a certain childish nature to the story that feels kind of refreshing.

Gameplay wise, it’s your standard turn based jrpg; it won’t win any awards for innovation. Things change up a bit with Isaac’s ability to change gears into different form. This was a ton of fun to play with; sometimes I’d been switching forms four or five times in one battle. There’s a Persona-style elemental weakness but there are only three elements to really worry about: fire, water, and electric. Destiny Connect starts off a bit easy in the beginning but ramps up the difficulty as you get further. The game took me roughly 19 hours to complete and my party was max level by 17 hours in.

The look of Destiny Connect is definitely where it stands out the most. It has a western animation feel to it and somehow makes me think this is what an HD Earthbound would look like. One of the more interesting choices in its art direction is the choice to depict the background in a blur. It’s not something that affected my enjoyment of the game but I definitely don’t love it. The music was serviceable affair and sat comfortably in the background. Like The Alliance Alive, there is no voice acting to be found.

Conclusion

With game releases slowing down, I think these games are perfect pickups. Both of these are shorter jrpg experiences that won’t take you a long time to finish and scratch different itches. Destiny Connect is a very focused Goonies-style adventure and The Alliance Alive is a classic Final Fantasy style experience. While neither do things to push the genre forward, they do a good job of being comfort food for those who pine for the older era of rpgs. Both come recommended.

One Piece: Stampede

One Piece: Stampede is the definition of a movie made for fans. From its very opening moments, the film is filled with callbacks to the franchise’s 20 year run. Characters we haven’t seen in years, multiple Pandaman sightings, musical callbacks, and both dream matchups and team ups make this the ultimate One Piece movie.

As a child of the nineties, I’m quite fond of the anime franchise film, especially Shonen style ones. In fact it pains me that it’s such a rare occurrence these days. To me, they offer a look at the world we know through a different lens, giving us new bad guys to battle and new places to see. One Piece movies may happen less often but are still very much welcomed as it seems the longer waits have given the animators enough time to add an extra sheen to the movies. Each One Piece movie looks even better than the last as CG techniques evolve to blend in better with the hand drawn animation and the character acting in the 2D animation getting better.

One Piece itself seems like a callback to the Shonen Jump he was reading as a kid. It’s reads like a comic from someone who was a fan of the story and values of Fist of the North Star, Kinnikuman, and, of course, Dragon Ball. One Piece: Stampede is a celebration of One Piece, in turn making it a celebration of that era of Shonen fair. In it, we are introduced to a very powerful foe who shows up mopping the floor with our protagonist. The battle scenes when Bullet shows up maybe the closest One Piece has gotten to a Dragon Ball Z style fight which is saying a lot. The story for this movie is a lot more straightforward than the stories for previous movies, Film Z and Film Gold but I still thought it was pretty good. Halfway through the movie, the stakes are ratcheted up to such unbelievable heights that even the main series has never reached. Bueno Vista and Bullet both are such great villains.

I saw the movie dubbed and I must say that I was quite please. Daman Mills sounds absolutely amazing as Bullet; I didn’t even know he had that kind of a range. The other stand out cast member was Johnny Yong Bosch as Sabo. It was such a surprise to hear his voice as Funimation hadn’t revealed his casting beforehand in its cast listing. I won’t compare him to Sabo’s last actor but I think he did great in the role. The rest of the cast is pretty much accustomed to playing their characters and they sound just as perfect as always.

One Piece: Stampede is like the perfect fan film. It gives you all the things you want from One Piece without retreading too much old ground. I will admit that I don’t think this would be a good flick to show someone knew to the franchise as some of the story beats and in jokes can go over their heads. They may enjoy the pretty visuals but what makes this film special is knowing all the characters and their relationships. This is the type of movie that grabs your attention from the beginning and will have you at that edge of your.

Little Town Hero Review

Next month, Game Freak will be releasing the next entry into its Pokémon franchise but did you also know they have another game coming out this month. Little Town Hero is a much smaller game than Pokémon as it takes place in one small town. There’s no grand adventure to go on or an epic quest.

Our story stars a boy named Axe and his goal is to see what’s beyond his village. For some reason no is ever allowed to leave the village and this has caused Axe and his friends to grow curious what’s beyond they’re village. He devised a plan to sneak into the castle, located at the edge of his village, and try to get a peak at what lies beyond. His scheme doesn’t work out the way he plans and is sent back to his village. There, he befriends a knight who agrees to train him under the condition that he lies for the knight about the completion of his mission: to defeat a monster. The only problem is monsters don’t exist. On cue, a monster begins rampaging the town and its up to our hero, Axe, to put it down.

I found the story of Little Town Hero to be very enjoyable. The town is littered with characters with so much personality. Like in a lot of budget jrpgs, there are limited amount of character models used for the npcs so the writing does the work of selling the different characters’ personalities. Axe is a twelve year old boy and the writing shows it well. He sees everything in a childish light. Matlock is his rival in every aspect. Any time Axe is doing something, Matlock is guaranteed to be there trying to show him up. Nelz is the smart best friend character. He’s there helping Axe come up with different plans. The cast continues to expand with each passing chapter.

One look at Little Town Hero and I’m pretty sure you can tell that this is a budget title. As mentioned before, there are a limited amount of character models and the models they do have have very limited animations. I do believe that the characters and monsters are designed well, though. The music, handled by Toby Fox, is quite nice but mostly stays in the background, never standing out.

The biggest problem with this game though is the game itself. Little Town Hero is a hodgepodge of game ideas thrown together. It’s a card battler, a board game, and rpg rolled into one. When in battle, you are given ideas that represent your available actions called Izzits. This is like your hand in a card battler. You have more ideas in your headspace (like a deck). Each turn you are given five ideas which you can spend POW points to turn them into Dazzits. You are given three POW points at the start of each battle and your total amount raises every three turns up to maximum of six points. Ideas can come in three different variants: attack, defense, special. In normal battles you only have to worry about the basics of combat and take out your opponent’s hearts. In monster battles, things get a bit complicated. The game turns into a bit of a board game. You’re put on a board where you use a dice roll to travel to different spots. Each spot on the map can have an item to interact with, townsfolk to add ideas to your headspace, or one of the supporting cast members providing a support skill. Now the reason why I’m explaining all of this is to convey just how complex the battle system is and how much goes into each battle. I found the monster battles to be fun, engaging, and challenging until chapter 4. It’s within the next two chapters you’re introduced to bosses who basically cheat. The game wants you to manage your resources properly but these sets of monsters interferes with your ability to do so. They’ll destroy ideas out of your headspace, turn your dazzits back to izzits, and break your dazzits irregardless of having enough defense points to counter with. These battles weren’t fun for me and I was stuck awhile fighting these bosses. Now to be fair, some of my problems with these fights may come from me not utilizing the game’s tools to the fullest but that’s up to you to decide. After beating these monsters, however, I found myself having fun again. The plot picked back up and I was engaged once more. Now to be fair, my trouble with these bosses may just stem from me not utilizing the tools given to me at the time to the fullest. You can also use Eureka Points, this game’s version of experience points, to level up skills, making them more powerful and adding helpful effects.

Despite my misgivings with chapters 4 and 5, I still highly recommend this game. I found the characters to be a treat and the story entertaining. The game doesn’t even take long to beat, maybe 15-20 hours. I would love it if Game Freak decided to revisit this town or another for a Little Town Hero 2.

Kimetsu no Yaiba: Demon Slayer Season 1

If I had to pick an anime of the year so far I would say Kimetsu no Yaiba: Demon Slayer. From the moment this show was announced and was going to be animated by famed animation studio, ufotable, I knew I was in for a treat. The thing that makes this show special isn’t that’s unique but that it does what it sets out to do so well.

Set in Taisho era Japan, the series begins with young Tanjiro coming home to find his family massacred and his sister, Nezuko, behaving like a feral beast. A traveling swordsman comes to the aid of Tanjiro when Nezuko tries to attack and informs him that his sister has become a demon. As the swordsman moves to slay Nezuko, Tanjiro comes to her aid, taking a beating from him. Tanjiro’s will to protect his sister impresses the swordsman and he sends the teen on his way to become a demon slayer and to find a way to revert his sister back into a human. From there the story hits some familiar beats such as having our heroes face off in one on one duels with their demon opponents and training arcs. These are all staples of the genre that I just gobble up but

Demon Slayer has a lot going for it. First of which are the characters. Nearly every character is like able in their own way with their own quirks and faults. Our protagonist, Tanjiro, is your typical main hero from Japanese media. He’s just a regular kid who gets thrust into this world demons and slayers and becomes this super reliable swordsman who almost always shows up at the right time. Now, I have no problem with this style of character but the writers take it a notch further. Tanjiro actually cares about his opponents. At the end of every one of his battles, he reminds them of their humanity just by showing sorrow for their situation. He, himself, states how he could never forgive demons for hurting humans but that doesn’t stop him from respecting his opponents as they die, sometimes even offering a kind hand to ease them into the afterlife. That’s not really something you see in a Shonen battle series. Normally, opponents after battle are an afterthought but not here. Besides Tanjiro and his demon sister, Nezuko, are his companions Zenitsu and Inosuke. Each with their own quirks and flaws that I don’t want to get into.

The show’s other big strength is its production. Demon Slayer is animated in such a loving fashion, utilizing various animation techniques and flourishes. Tanjiro’s water breathing technique is animated with this living painting look that’s absolutely gorgeous. All of the fights could come off as standard shonen fare but because so much attention is put on camera positioning, staging, and choreography, each fight is elevated. The music is no slouch either. Demon Slayer features two composers, Go Shiina and Yuki Kaijura. Kaijura-San provide five songs that work as the themes that Go Shiina using to compose whole episodes, similar to how western productions work. This turned out to be the best way to go about creating the music because the soundtrack helps to tell the story just as much as the visuals do. It helps sell the drama and put you at the edge of your seat every cliffhanger. The production really shines at episode 19. I won’t get into details but that is truly is the episode of the season.

While Demon Slayer may not have an entirely original premise, the characters and production surely elevate this show to one of my favorites this year. If you’ve been on the fence wait no more. This show definitely lives up to the hype and then some. The only problem I have is we don’t have confirmation of a season 2 but we do know that the next arc will be adapted as a movie meaning we might see what this series can do with a bigger budget. They can definitely count me in.

So I Finally Beat Red Dead Redemption 2…

I still remember all the hype surrounding Red Dead Redemption 2 last year. It was so huge that no matter how hard I tried to ignore it, I still came across it. Now, I’m going to be pretty honest; I was never a huge fan of Rockstar’s games before. I’ve played the various Grand Theft Auto releases over the year but nothing ever really stuck with me. The original Red Dead Redemption was touted as being one of the greatest games of last generation. A close friend of mine had played it and while he enjoyed it, he didn’t regard it quite that high. Even still, I had too big of a backlog to try it out.

Fast forward to the release of Red Dead Redemption 2 and I’d made the decision not to pick it up due to financial issues and not having a big enough interest in the game. Red Dead Redemption 2 reviewed quite well and was already a huge contender for game of the year upon release. The same friend who told me about the first game ended up giving me an extra copy he gotten with his PS4 pro. I accepted it with the thought thought that I probably wouldn’t care for or finish it. There was no way that I’d find a western to be compelling or fun. Unfortunately, it would take me about a week to get to the game because I had my first child at that same time. Most of my time was spent caring for my new baby girl.

A month into 2019, I finally started the game. There were some complaints that I had heard about the way the game begins slowly so I was expecting the worse. A game in a genre that I didn’t care about and it opened slowly. But when I started playing it, I didn’t find the opening slow at all. It felt very deliberate and every story mission after that felt that way.

Open world games, I feel, are becoming too tedious and monotonous these days but Red Dead 2 doesn’t ever feel that way. As soon as the world opens up you are given a ton of land to explore with a lot to do. On your way to the game’s various missions you can take part in all manner of activities: robbing people, stealing trains, hunting, fishing, gambling and even bounty hunting. There are even randomly generated events that just happen on the road like a man being bitten by a poisonous snake or a couple being held at gun point. RRD2 gives you a lot of flexibility in how you deal with these situations and may even have question if you’re doing the right thing. doingThe game comes off as a sort of cowboy role playing game. Not in like stats even though there are like a slight progression system but in being able to choose the man you want Arthur to be. The gun play leaves a bit to be desired, in my opinion. While it does do a good job of making you feel like a badass, the fact that there is auto aim on at all times can make some of the earliest encounters a bit easy. The difficulty ramps up when you are facing an army of gunmen or when you’re fighting with companions who can die at any moment if you’re not careful.

Exploring the world feels just as fun as traversing New York as Spider-Man in his game. This is because riding on horseback in this game just feels right. I’m pretty sure this comes as no surprise to anyone who has played a Rockstar game since they’re the pioneers of open world gameplay. When I first started playing the game by a lack of a traditional fast travel system but I slowly forgot that complaint as I traveled more. Every time I got jumped by a gang or helped a stranger on the road, it immersed more in to this world of outlaws.

My favorite thing about Red Dead Redemption 2 is the story and that can be attributed to the main protagonist, Arthur Morgan. Red Dead Redemption 2 is the story of outlaws trying to find their way out of a life of crime. At the beginning of the game Arthur is a hardened man who doesn’t think twice about the bad things he has to do help the gang but as the story goes on and he meets more people he begins to soften up. He becomes more reflective of his life and what he’s done with it. There are moments where if you do too much bad a member of the gang will come question him about what he’s been and Arthur then has somewhat of an emotion breakdown. Moments like these made fall in love with this game more than the gameplay ever could. I don’t want to talk too much about the story because watching the many plot threads open and close was where I got most of enjoyment and I don’t want to take that from anyone else. If you are interested at all in this game, you need to do the stranger missions. You meet some the most absurd and lovable characters who not only help to flesh out who Arthur but they themselves are interesting.

I came into Red Dead Redemption 2 not expecting something meant for me and what I got was a game that I absolutely loved. Did I think it was better than God of War or Marvel’s Spider-Man last year? Not quite but I do think these set of games are the best of this generation. Now that I’ve experienced the story of Arthur Morgan I definitely want to go back to the original game to experience John Marston’s. I recommend anyone who loves games with great narratives to at least give this game a go.

This Week in Play: 7/29-8/4/2019

There’s always a bunch of cool news that goes under the radar so I thought I’d gather news stories that interest me and share them with the world. There were events being held over this last week so we have a lot to talk about. This is gonna be a long one so strap in!

A Ton of Granblue Fantasy News!

Over in Japan, Cygames held its Granblue Fes 2019 Osaka where they made several announcements regarding their Granblue Fantasy IP. One of those announcements was the second season of Granblue Fantasy The Animation. The first season was my introduction into the franchise and I very much enjoyed. It’s atmosphere and art direction reminded of me of the earlier Final Fantasy games. I dabbled in the mobile game for a little while but I’d much rather wait for a domestic app.

The key visual and trailer don’t tell me much but I’m pretty sure Granblue superfans know what’s about to go down. The biggest news though is the change in staff. The animation for this latest season will be handled by Mappa as opposed to the first season’s A1 Productions. How will this change in staff affect the show? Only time will tell.

Granblue Fantasy Versus also got a release date reveal along with information about its story mode. GBFV releases February 6, 2020 in Japan with a western release date to follow. Cygames revealed that along with the traditional fighting game mainstay modes like training, online play, and arcade modes, the game will also feature an RPG mode as oppose to a traditional story mode. The new mode looks really in depth what with all the stats and equipping weapons.

They also announced there will be eleven available fighters at launch with another five being added as a part of their season pass. I’ve seen people complaining that the RPG mode has taken away from fighter development but I don’t necessarily agree with that. This is a new fighting game franchise where all these fighters’ movesets need to be built from the ground up. I get this is based off of a gacha game but no new franchise will have a huge roster. At least the new mode will convince others like myself to pick it up.

The game I’m interested in the most from Cygames is Granblue Fantasy: ReLink. Unfortunately, I’m going to have to wait all the until December to find out more about it. Hopefully, the release date and western publisher is revealed then.

More EVO Announcements

EVO was this weekend and you know what that means: fighting game announcements! For those not in the know, EVO (Evolution Championship Series) is a huge event that celebrates fighting games and is where the biggest tournaments go down. Along with that game developers use this to take the time to show fighting game enthusiasts what’s next for their favorite franchises or sometimes something new. I used to be really into fighting games years ago but now I just occasionally dabble in them. A lot of the news has me hyped to try to get that fire back but at the very least I’ll try to play more.

First up is a brand entry into the Under Night series, Under Night In-Birth Exe:Late[cl-r]. The series is developed by French Bread who spent their early years developing a fighting game based off of Type Moon’s Tsukihime visual novel. I’ve only played the first game released on PS3 years ago so I don’t know what’s being added but I liked what I played from the original.

Next is BlazBlue Cross Tag Battle 2.0. This is a brand new expansion for the original game that comes with 9 new characters and a brand new scenario. There also be a 2.0 patch that makes major adjustments for all characters. I never got a chance to play the original game besides the demo but this definitely tempts to try it even more.

For me the most exciting announcement was that Guilty Gear has a new title in development. Sol Badguy and I’m assuming that’s Ky Kiske have new looks so I’m also going to assume this won’t be an Xrd title but who knows. This trailer is both beautiful and hype as hell.

We also have a teaser stating that The King of Fighters XV is also in development. I have nothing to add to that besides that I enjoyed XIV.

Street Fighter V is getting even more characters. Classic characters E. Honda and Poison were being added to the roster along with a new character, Lucia on August 4th. You buy them with in game currency or with real money individually or in a bundle. I’ve always been a huge Street Fighter guy since I was a kid and I really enjoyed this one even through its rocky launch. Lately, I don’t play it as much. I don’t know what they would have to do to get me back in again; maybe another story mode?

Soul Calibur VI is getting a second season pass featuring Haohmaru! This is cool but I still need to pick this game up.

Tekken 7 is getting a third season pass! Now, this has me excited to get back to Tekken 7. Here we have a cool, black martial arts master from New York joining the fight. My favorite characters in fighting games are the kung fu masters or Bruce Lee clones and this guy looks right up my alley.

And our final announcement from EVO is that Janemba will be added to Dragon Ball FighterZ on August 8th with Gogeta to follow soon after. Phew, that was a lot of fighting game stuff to get through!

ChinaJoy 2019

Over in China, an event celebrating Chinese developed games, ChinaJoy 2019, was being held. The game I’m excited most coming from China, Lost Soul Aside, was a no show this year. Even so, there were still a notable few games that were there that have me interested.

If you want to play Breath of the Wild on the Playstation 4 then Genshin Impact may be what you’re looking for. It’s an open world, action game that allows you to switch between different characters who control different elements. There’s a manga currently available on Crunchyroll Manga that I plan on checking out. The game looks absolutely gorgeous and a ton of fun. It’s coming to PS4 worldwide in 2020.

AI-Limit is an action RPG with what looks like a strong emphasis on the action. In the trailer, we see a boss battle that has a strong hint of Dark Souls so count me in.

The Oriental Exorcist is a 2D side scrolling action RPG that looks pretty fun to play.

F.I.S.T. is a very unique looking Metroidvania title. I hope that this title makes its way westward.

I’m not usually one for sports games but this Project Dunk sure looks fun. This is an anything goes Basketball game with all types of attacks and special moves to trip up your opponent.

Devil’s Hunt Gets Release Date

Devil’s Hunt is an interesting game in that it’s an action game in the vein of Devil May Cry but with a slower and heavier hitting character as opposed to the lithe Dante. It’s being released on September 17th for PC and in early 2020 for console.

Stories: The Path of Destinies and Omensight’s Developer’s New RPG

Developer Spearhead Games is developing a living world RPG in a similar vein to Divinity: Original Sin. I’ve only played Stories: the Path of Destinies from them and I have high hope that they can pull off a game with a unique narrative.

Well this turned out a lot longer than I expected. I think the next time there’s so many news stories I’ll break them up into more posts. I’ll be back next week to share some more cool stuff.

Dragon Quest XI: Echoes of an Elusive Age PS4 Review

After almost a year after release and nearly 200 hours of game time, I’ve finally finished and platinumed Dragon Quest XI. It’s honestly one of my favorite rpgs on PS4 to date. When I played at launch last year I wasn’t too impressed. I had just started Marvel’s Spider-Man and I was looking for experiences closer to that. It was a pretty unfair demand but after giving it some time on the back burner I was ready to dive back in.

The overall story of Dragon Quest XI is a familiar one. There’s an ancient evil and you’ve been chosen to put an end to it. Now there’s more to the main story than that but I’d like to avoid spoiling the various twists and turns of the narrative. I’d like to turn my attention to the various towns and kingdoms you’ll visit. Each place you visit has its own arc besides just pushing the A plot forward. Some of these stories can be down right tragic, especially in the second act of the game. There are also many strange and quirky characters to interact with. I was surprised by how traditional this game was story wise and how it was still able to elicit emotions out of me. Now, I see a lot of people call what happens after the first set of credits the post game but I would prefer to use the term third act. I say this because you need the content from this section of the game for all the narrative threads to come together in a satisfying conclusion. While you do get an ending in the second act, there are still many mysteries left to solve.

The reason why I was disappointed when I first started DQXI was because of the combat. Combat is your traditional turn based affair where you pick an action on your given turn. My problem was in the beginning there’s really nothing you can do besides attack and use items. I didn’t give the game enough time to open up and show me its depth. In this game you level up like any other rpg but now you get skill points when you level up. Once you build up enough skill points you can spend them on the skill board, similar to the job board in Final Fantasy XII. This gives you the freedom to build up your characters in ways that make them feel tailor made to your party build up. On top of that are the pep powers. At random your party can enter a state of pep in which their stats are increased for a limited amount of time. Depending on the skills you’ve unlocked on the skill board you have a set of team moves called pep powers in which you can sacrifice your pepped state for. These powers range from devastating attacks to gaining extra battle loot and experience points. There’s also casinos you can visit, minimedal chasing, horse races you can take part in, and 60 side quests. Doing the side content helps you to see more of what the game has to offer and dishes out decent bonuses for completing them too.

The presentation of this game is top notch. I’ve never seen Akira Toriyama’s work come to life in such brilliant detail. The character designs are attractive and the monster designs are both quirky and fun. You can tell a lot of love and care went into the localization of this game. Every region has its accent or dialect. The characters and places have these wonderfully punny and catchy names. All story dialogue is voiced and in my opinion perfectly acted. The only downside to the presentation is the music. When you start the game up you’re treated to an opening cutscene done to a beautifully orchestrated version of the Dragon Quest theme song “Overture.” Once you reach the title screen you’re greeted with a MIDI soundtrack. The rest of the music sounds like it’s playing from a Super Nintendo. This would be fine if this was a smaller title for 3DS but this is the next big DQ game on console. Thankfully, the Nintendo Switch port is going to fix this.

Over the course of a year, I’ve played this game on and off. Every time I would take a break a part of me would yearn to get back to it. Now that I’ve completed DQXI I’m left with this hole that I now have to fill. Do yourself a favor and pick this game up if you have even a slight interest in jrpgs. This is absolutely one of the best around.

Below I’ve provided links in which you can pick this game up for yourself, either on Switch or PS4.

https://amzn.to/2SSDUAH

https://amzn.to/2Mv6tmG

Saint Seiya: Knights of the Zodiac (2019) Season 1 Part 1 Review

I woke up this morning with the pleasure of seeing Saint Seiya added to Netflix. I’m a huge fan of the original series and have been awaiting this new adaptation eagerly.

So before we get into what I thought I’d like to get some nitpicks out the way. First, all of the characters go by the names from DiC’s failed dub from back in 2003. That kind of irks me since I’ve spent years calling these characters by their original names. Also, instead of saints, our heroic band of warriors is instead called knights. Second, the character of Shun, or Shaun in this show, has had a gender change. I personally think this was the wrong character to do that what because the whole point of his character was to show that not all men are macho powerhouses; that it’s okay to be sensitive.

Alright, with all that out the way I want answer one simple question: is this show good? For me that answer is yes. This show’s production is interesting in that it has an American writing staff adapting the story for a western audience while the rest of the production is handled in Japan. I say all this because even with an American staff this show feels like Saint Seiya even with all the changes. It still features super powered fighters clad in spandex and armor monologuing about the cosmos and unleashing flashy special moves.

The story of Saint Seiya is a simple one. One night, Seiya and his sister are attacked by an unknown group of assailants and are saved by a man clad in gold armor. After saving the sibling pair, the mysterious stranger takes Seiya’s sister with him. From there Seiya is thrown into an orphanage where he is picked on and begins to display his super powers. The show wastes no time tossing our hero into the world of gods and knights from there. Honestly, the Galaxian War arc is my least favorite arc so I’m glad the writers were able to briskly get through this material. It felt like each episode was packed with content.

This show looks like an updated version of the original series. The old show looked outdated even for the time it came out as the animation look as though it was animated in the late 70s. Now utilizing cgi for its animation, Knights of the Zodiac is able to have more dynamic fights and show the martial prowess of its various super powered fighters. One of my favorite flourishes borrowed from the original show is how the background changes when the knights burn their cosmos and unleash their signature moves. Knights isn’t exactly perfect visually as the models can sometimes look dolls or action figures when standing still.

Each episode of Knights of the Zodiac begins with The Struts performing an English rendition of “Pegasus Fantasy” and, I’m not going to lie, is just as good as the original. Each time an episode started I had to watch the opening because it was just that good. The ending song is another song by The Struts called “Someone New.” While not as memorable as the opening, I still enjoyed it. The background music is handled by Yoshiro Ike of Tiger & Bunny fame. His compositions do a good job of setting the mood of each scene and intensifying the action.

Though some may complain (like myself) about some of the decisions made to modernize it, this show remains Saint Seiya as Masami Kurumada envisioned. I’m happy one of my favorite Jump franchises got a freshening up and would definitely like to see more of what this show has in store. Now if only we could get Toei to show Kinnikuman some love, especially here in the states.

Fire Force Episode 1 Impressions

Alright, here it is! I’ve been excited for this show since it had been announced. All of the trailers leading up to the premiere have gotten me more and more excited and I’ve got to say episode 1 did not disappoint. Fire Force is an adaptation to the manga of the same name published by Kodansha and created by Atsushi Okubo, creator of Soul Eater.

The show takes place in a world where people can just randomly combust into flame monsters and there’s a special squad that dispatch to take these “infernals” out. Some of people in this world can control fire using pyrokinesis (referred to as second generation) while others can generate fire on their own (referred to as third generation.) That’s pretty much the gist of the first episode. It merely sets up our plucky protagonist and his cast of intriguing cohorts and throws them head first into battle. Our hero Shinra and his squad-mates each show off their odd quirks to provide some levity in the middle part of the episode breaking up this first episodes two big fight scenes.

This brings me to the reason I was excited for this adaptation. Fire Force is absolutely gorgeous from the animation, to the colors chosen, and the character designs. Anime comes courtesy of David Production, notable for the shonen hit JoJo’s Bizarre Adventure. They’ve come a long way since the beginning of that franchise as the first season of JoJo was adequately done but nothing spectacular. Here they are at the height of their powers. Both battles in the first episode are fluidly animated and there are flashy effects aplenty. The direction in general makes it pretty clear that director Yuki Yase has some Shaft experience in his background. He channels his inner Akiyuki Simbo in the lighter scenes.

All in all, this adaptation gave me exactly what I was looking for: an excellent adaptation of what I believe to be a pretty fun comic. If we can somehow manage to keep this quality up for 23 more weeks Fire Force has the chance to go down as one of the greats.